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Old Nov 22, 2007, 03:27 PM // 15:27   #41
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i agree with alex (and ensign), but even with the fun pve skills, (not to mention powerful), and the abuse of totally game breaking pve consumables, i personally think HM is much more comfortable knowing i have res sig/ss rebirth. i play warrior, and while most of the time im forced to take utility, when i play sin, i ALWAYS have sigs. too many times fighting mallyx where everyone but my sin died and i had to res the guy with rebirth lol. thank God for shadowstepping lolz
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Old Nov 22, 2007, 07:33 PM // 19:33   #42
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Quote:
Originally Posted by deluxe
How about this:
[skill]"I will avenge you!"[/skill][skill]galrath slash[/skill][skill]hamstring[/skill][skill]defensive stance[/skill][skill]chain lightning[/skill][skill]fire storm[/skill][skill]ice spikes[/skill][skill]inferno[/skill]
whats so bad about 2 snares, an aoe, and a 6 attribute spread? [/sarcasm]

but seriously, i used to run a build a lot like the water one a while ago, but i used cripslash instead of dslash didnt have it atm)
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Old Nov 22, 2007, 07:35 PM // 19:35   #43
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Quote:
Originally Posted by Peter Panic
whats so bad about 2 snares, an aoe, and a 6 attribute spread? [/sarcasm]
Take a look at a prophecies box, you'll get the joke.
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Old Nov 22, 2007, 07:36 PM // 19:36   #44
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was that in the suggested builds? im seriously about to lol if it is
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Old Nov 22, 2007, 07:38 PM // 19:38   #45
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Quote:
Originally Posted by Peter Panic
was that in the suggested builds? im seriously about to lol if it is
No, it's just on the inside of the box. It shows a warrior with a bow attacking a bone dragon with that skill bar.
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Old Nov 22, 2007, 08:24 PM // 20:24   #46
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Hey that warrior was leet!

...as for the DS builds.
Whirling is bad on a DS bar, DS is for single targets, adding an AoE attack in there is pointless and a waste of adrenaline. [skill]"For Great Justice!"[/skill] + [skill]Dragon Slash[/skill] = spamming DS until the duration on "FGJ!" is done.

Last edited by jrk247; Nov 22, 2007 at 08:31 PM // 20:31..
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Old Nov 22, 2007, 10:54 PM // 22:54   #47
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Quote:
Originally Posted by jrk247
Hey that warrior was leet!

...as for the DS builds.
Whirling is bad on a DS bar, DS is for single targets, adding an AoE attack in there is pointless and a waste of adrenaline. [skill]"For Great Justice!"[/skill] + [skill]Dragon Slash[/skill] = spamming DS until the duration on "FGJ!" is done.
I would say that Dslash is a good way to power whirlwind since it cant reload itself. AoE attacks are just more powerful than single target.
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Old Nov 22, 2007, 11:46 PM // 23:46   #48
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Originally Posted by Qdq Swi
Ive played as a decent monk tyvm, Not once has a hero complained. Ive learnt more about the game than you ever will, I could write a book about the game, I could write a 7 paged essay at how dumb your advise is. With 4 henches with 4 rez sigs and 3 heroes with a res each (doesnt matter which proffesion) 7 reses are by far enough to acheive anything in NM pve.

If your un-skilled enough and have to take a PUG to complete a pheonomenaly easy mission in NM and expect deaths while doing so, you SHOULD bring a res. But if you know how to play, know what to do, have half the average IQ there is no proper reason why you need a res sig in PvE on your bar.

If you are SO terrible at the game, and do die over 7 times in each area, then Im sorry... YOU SUCK and should GTFO.


I are sorrow. I doesn't pee vee eee like many as you done.
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Old Nov 23, 2007, 12:39 AM // 00:39   #49
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Quote:
Originally Posted by Qdq Swi

If you are SO terrible at the game, and do die over 7 times in each area, then Im sorry... YOU SUCK and should GTFO.


lol, sorry the handful of us that play monk aren't robots with flawless skill management, and the ability to cover any, and all damage anyone on the team receives... but why aren't you banned yet? unless you play a class with a ton of good utility skills (warrior, monk, paragon, and maybe dervish), you're a real dunce if you can't grasp the concept of team play and res skills. even then, i TRY to bring a sig if i can fit it on my bar, JUST in case.

i think you need to get out.
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Old Nov 23, 2007, 02:28 AM // 02:28   #50
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This the same elite player, who has finished the campaigns on 14 characters, and has forgotten more about playing than anyone has learned.....yet sets up a thread to ask about an axe build?

Just curious. :S

Please, stop trolling and write that book on Guild Wars.
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Old Nov 23, 2007, 11:41 AM // 11:41   #51
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Quote:
Originally Posted by Magikarp
lol, sorry the handful of us that play monk aren't robots with flawless skill management, and the ability to cover any, and all damage anyone on the team receives... but why aren't you banned yet? unless you play a class with a ton of good utility skills (warrior, monk, paragon, and maybe dervish), you're a real dunce if you can't grasp the concept of team play and res skills. even then, i TRY to bring a sig if i can fit it on my bar, JUST in case.

i think you need to get out.
7 reses, in a team of 8 is enough when there are only 1-2 deaths in an are/ mission. if you cant grasp the concept that 8 res sigs arent paramount, your just an idiot trying to proove a point that means nothing.

oh and btw, i never played as a war before. ive always been more of a caster type, and i never said i was elite. if i was that good i wouldnt even post on this forum.
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Old Nov 23, 2007, 05:06 PM // 17:06   #52
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Quote:
Originally Posted by Qdq Swi
7 reses, in a team of 8 is enough when there are only 1-2 deaths in an are/ mission. if you cant grasp the concept that 8 res sigs arent paramount, your just an idiot trying to proove a point that means nothing.

oh and btw, i never played as a war before. ive always been more of a caster type, and i never said i was elite. if i was that good i wouldnt even post on this forum.

Quote:
oh and btw, i never played as a war before. ive always been more of a caster type
your profession says /w bud. just letting you know. also, we didnt say you necessarily needed 8 sigs, or res skills, but at least on martial classes and rangers/paragons. rarely will you have something so difficult you need your pve skills maxed ect. i tend to take at least 4 people of 8 with res sigs, and 1 person with resurrect, who will almost always be me (if H&H), and i always take a sig with a pug. always.

and here, i have some simple, every day examples.

Situation One:

party wipe in HM while Vanquishing. you had 2 people with a res.. they died. what do you do mid fight except die? abuse consumables? cool.

Situation Two:

Going to visit Mallyx. Party wipe. your team was smart enough to have one res, and the guy alive doesn't have it. boned.

Situation three:

you're playing a team game and you're not a team player. stupid.

Last edited by Magikarp; Nov 23, 2007 at 05:11 PM // 17:11..
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Old Nov 23, 2007, 06:35 PM // 18:35   #53
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A) I said NM PvE, perhaps you should learn to read.

B) Iv'e been saying that hench with res sigs and heroes with res was enough, and yet people still go on about taking reses!?

C) Mallyx sux.

D) Yeah, switched to W/ yesterday, was Rt/ before... and N/ before that... And A/ before that... I switch alot tyvm.
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Old Nov 27, 2007, 01:16 PM // 13:16   #54
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Quote:
Originally Posted by deluxe
How about this:
[skill]"I will avenge you!"[/skill][skill]galrath slash[/skill][skill]hamstring[/skill][skill]defensive stance[/skill][skill]chain lightning[/skill][skill]fire storm[/skill][skill]ice spikes[/skill][skill]inferno[/skill]
HAMSTORM WARRIOR FTW
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Old Nov 27, 2007, 01:52 PM // 13:52   #55
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Originally Posted by Necromas
Here are some basic dragon themed warrior builds I came up with, focused around PvE. I know they're not the best and they're not all that unique except maybe the fang dragon, but what the heck!

*for skills that do not have a mouseover image, you have to click on them to see what they do
*Disclaimer* I know these builds aren't optimized, please don't bother with comments like "you should always be in a stance"

The Frost Wyrm! (Blue Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Water Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]frigid armor[/skill][skill]conjure frost[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill]

Recommended Weapon: Icy Dragon Sword with increased damage while enchanted or a n icy sword with +damage while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything goes.

This build is easy on the energy and has massive armor against physical damage. I shouldn't have to explain the attack skills much. Use whirlwind attack for AOE damage and adrenaline build up. Combo the bleeding skill and gash for a lot of pain. And use dragon slash for raw damage and adrenaline build up. If you bring lion's comfort, it'll heal for 97 health at 8str/8tactics, and alternatively flail will last a good 12 seconds at 10 strength. If you don't bring a res signet, you can take both skills, though flail will only last 10 seconds at 8strength. Keep conjure frost and frigid armor up constantly during battle, obviously. Besides the +30 armor vs. physical damage, frigid armor also makes you immune to burning, which is a godsend in areas with mobs that cast searing flames, other burning spells, or where there is lava. Flame and Ruby djinn's, and many of the titans are examples of foes that are vulnerable to cold damage, while ice elementals, ice imps, and sappire djinn's are strong against it.

The Burninator! (Red Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Fire Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]mark of rodgort[/skill][skill]conjure flame[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill][skill]flame djinn's haste[/skill]

Recommended Weapon: Fiery Dragon Sword with increased damage while enchanted or while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Lots of +energy, especially when using mark of rodgort.

I won't bother repeating myself with the skills that stay the same, so I'll just talk about what's different from the ice build. Mark of rodgort is very heavy on the energy, but since it's an AOE hex you shouldn't need to cast it much. It works especially well when multiple members of your party cause fire damage, so you can keep burning up constantly on multiple foes. Burning can also synergize with allies that have skills such as searing flames. Flame djinn's haste alternatively gives you a nice chunk of AOE fire damage, and can be used as a running skill or just to cancel out the speed reduction from flail. Flame and Ruby djinn's, and many of the titans are examples of foes that are strong against fire damage, while ice elementals, ice imps, and sappire djinn's are weak against it.


The Lightning Drake! (Yellow Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Air Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]conjure lightning[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill][skill]shock[/skill]

Recommended Weapon: Shocking Sword with increased damage while enchanted or while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything goes.

The two skills that stand out in this build are shock and shell shock. Shock is the cheaper version of gale, and is useful for interrupting if you have good timing, or just for knocking someone down and making them unable to move/attack/cast for a couple seconds. Shell shock on the other hand gives the enemy cracked armor, which will not only increase your own damage but also all damage sources in the party that are not armor ignoring. Cracked armor can also synergize with certain skills party members may have. Another not so well known thing about lightning damage is that tengu, grawl, tumbled elementals, and enchanted swords/bows/hammers are all vulnerable to lightning damage. The wiki also does not list any monsters with resistances to lightning.


The Stone Turtle Dragon! (Brown Dragon)
Warrior/Elementalist

Swordsmanship: 15 (11+4)
Earth Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]ward against melee[/skill][skill]armor of earth[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill]

Recommended Weapon: Ebon Sword with increased damage while enchanted or while health > 50% (since there is no conjure skill, feel free to use whatever damage type is best for the situation or you have at hand)
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything with +energy.

The stone dragon is different from the other dragons, it doesn't get a +15 damage conjure earth skill, but it makes up for that disadvantage with it's powerful defense. Armor of earth will give you a solid +48 armor against all sources, at a not so bad 26% speed reduction. You can also bring a ward with you, not necessarily ward against melee but whichever fits the situation, and provide your allies with some of that tasty defense. Though this dragon works well doing any damage type, it should be noted that diamond djinn's are vulnerable to earth damage, and minotaurs are resistant to it.


The Fang Dragon! (Green Dragon)
Warrior/Ranger

Swordsmanship: 16 (12+4)
Beast Mastery: 12 (12)
Strength: 3 (3)

[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]comfort animal[/skill][skill]charm animal[/skill][skill]resurrection signet[/skill]

Recommended Weapon: Zealous Sword with +damage while health > 50% (this is a must)
Recommended Shield: Anything with unconditional benefits (even paragon shields will still give you the full benefits and the +8 armor for not having the attribute)
Recommended Armor: Anything with +energy
Recommended Pet: Dire Tiger, or anything dire will do the same damage, but at least try to get something with fangs.

Don't let the 25 energy cost of never rampage alone fool you, it is quite maintainable with a zealous sword and a high enough sunspear rank. While you don't have any of those handy elementalist skills, at 12 beast matery your pet will be hitting as hard as a hammer warrior, with 25% IAS to boot. Never rampage alone also gives you a nice 25% IAS, and the health regeneration on the two of you isn't a bad thing either. A ranger version of this build works well with a minimal investment in expertise, and can take a vampiric or elemental sword instead, and with the extra energy you can get rid of res sig or one of the other skills and take a hard hitting pet attack like brutal strike.

P.S. Instead of the gash combo you can use sun and moon slash and standing slash (if you use flail) or another attack skill of choice.


Not bad not bad... These build ideas are refreshing... Not the usual few boring "leet" DS builds. You might want to relook at the pet/DS build though with no points in tactics and strength. You will not be getting full benefits frm a shield.
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