Here are some basic dragon themed warrior builds I came up with, focused around PvE. I know they're not the best and they're not all that unique except maybe the fang dragon, but what the heck!
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for skills that do not have a mouseover image, you have to click on them to see what they do
*Disclaimer* I know these builds aren't optimized, please don't bother with comments like "you should always be in a stance"
The Frost Wyrm! (Blue Dragon)
Warrior/Elementalist
Swordsmanship: 15 (11+4)
Water Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)
[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]frigid armor[/skill][skill]conjure frost[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill]
Recommended Weapon: Icy Dragon Sword with increased damage while enchanted or a n icy sword with +damage while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything goes.
This build is easy on the energy and has massive armor against physical damage. I shouldn't have to explain the attack skills much. Use whirlwind attack for AOE damage and adrenaline build up. Combo the bleeding skill and gash for a lot of pain. And use dragon slash for raw damage and adrenaline build up. If you bring lion's comfort, it'll heal for 97 health at 8str/8tactics, and alternatively flail will last a good 12 seconds at 10 strength. If you don't bring a res signet, you can take both skills, though flail will only last 10 seconds at 8strength. Keep conjure frost and frigid armor up constantly during battle, obviously. Besides the +30 armor vs. physical damage, frigid armor also makes you immune to burning, which is a godsend in areas with mobs that cast searing flames, other burning spells, or where there is lava. Flame and Ruby djinn's, and many of the titans are examples of foes that are vulnerable to cold damage, while ice elementals, ice imps, and sappire djinn's are strong against it.
The Burninator! (Red Dragon)
Warrior/Elementalist
Swordsmanship: 15 (11+4)
Fire Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)
[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]mark of rodgort[/skill][skill]conjure flame[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill][skill]flame djinn's haste[/skill]
Recommended Weapon: Fiery Dragon Sword with increased damage while enchanted or while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Lots of +energy, especially when using mark of rodgort.
I won't bother repeating myself with the skills that stay the same, so I'll just talk about what's different from the ice build. Mark of rodgort is very heavy on the energy, but since it's an AOE hex you shouldn't need to cast it much. It works especially well when multiple members of your party cause fire damage, so you can keep burning up constantly on multiple foes. Burning can also synergize with allies that have skills such as searing flames. Flame djinn's haste alternatively gives you a nice chunk of AOE fire damage, and can be used as a running skill or just to cancel out the speed reduction from flail. Flame and Ruby djinn's, and many of the titans are examples of foes that are strong against fire damage, while ice elementals, ice imps, and sappire djinn's are weak against it.
The Lightning Drake! (Yellow Dragon)
Warrior/Elementalist
Swordsmanship: 15 (11+4)
Air Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)
[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill]
[skill]conjure lightning[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill][skill]shock[/skill]
Recommended Weapon: Shocking Sword with increased damage while enchanted or while health > 50%
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything goes.
The two skills that stand out in this build are shock and shell shock. Shock is the cheaper version of gale, and is useful for interrupting if you have good timing, or just for knocking someone down and making them unable to move/attack/cast for a couple seconds. Shell shock on the other hand gives the enemy cracked armor, which will not only increase your own damage but also all damage sources in the party that are not armor ignoring. Cracked armor can also synergize with certain skills party members may have. Another not so well known thing about lightning damage is that tengu, grawl, tumbled elementals, and enchanted swords/bows/hammers are all vulnerable to lightning damage. The wiki also does not list any monsters with resistances to lightning.
The Stone Turtle Dragon! (Brown Dragon)
Warrior/Elementalist
Swordsmanship: 15 (11+4)
Earth Magic: 10 (10)
Strength: 8 (7+1) or 10 (10)
Tactics: 8 (7+1) or 0 (0)
[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill][skill]lion's comfort[/skill][skill]ward against melee[/skill][skill]armor of earth[/skill][skill]resurrection signet[/skill]
.............[skill]sever artery[/skill].........................[skill]flail[/skill]
Recommended Weapon: Ebon Sword with increased damage while enchanted or while health > 50% (since there is no conjure skill, feel free to use whatever damage type is best for the situation or you have at hand)
Secondary Weapon: Vampiric Sword with increased damage while enchanted or while health > 50%
Recommended Shield: Anything with benefits while enchanted.
Recommended Armor: Anything with +energy.
The stone dragon is different from the other dragons, it doesn't get a +15 damage conjure earth skill, but it makes up for that disadvantage with it's powerful defense. Armor of earth will give you a solid +48 armor against all sources, at a not so bad 26% speed reduction. You can also bring a ward with you, not necessarily ward against melee but whichever fits the situation, and provide your allies with some of that tasty defense. Though this dragon works well doing any damage type, it should be noted that diamond djinn's are vulnerable to earth damage, and minotaurs are resistant to it.
The Fang Dragon! (Green Dragon)
Warrior/Ranger
Swordsmanship: 16 (12+4)
Beast Mastery: 12 (12)
Strength: 3 (3)
[skill]barbarous slice[/skill][skill]gash[/skill][skill]dragon slash[/skill]
[skill]comfort animal[/skill][skill]charm animal[/skill][skill]resurrection signet[/skill]
Recommended Weapon: Zealous Sword with +damage while health > 50% (this is a must)
Recommended Shield: Anything with unconditional benefits (even paragon shields will still give you the full benefits and the +8 armor for not having the attribute)
Recommended Armor: Anything with +energy
Recommended Pet: Dire Tiger, or anything dire will do the same damage, but at least try to get something with fangs.
Don't let the 25 energy cost of never rampage alone fool you, it is quite maintainable with a zealous sword and a high enough sunspear rank. While you don't have any of those handy elementalist skills, at 12 beast matery your pet will be hitting as hard as a hammer warrior, with 25% IAS to boot. Never rampage alone also gives you a nice 25% IAS, and the health regeneration on the two of you isn't a bad thing either. A ranger version of this build works well with a minimal investment in expertise, and can take a vampiric or elemental sword instead, and with the extra energy you can get rid of res sig or one of the other skills and take a hard hitting pet attack like
brutal strike.
P.S. Instead of the gash combo you can use sun and moon slash and standing slash (if you use flail) or another attack skill of choice.